April 18, 2024

Sometime back, I took the table for generating cities provided with D&D 3.x and expanded it to include cities up to the population present in the world of Asdar.  Since Asdar is somewhere between the middle ages and modern earth in technology (namely through titancraft), I created cities with populations as much as one million or slightly more.  Ancient Rome was said to have had over one million, although this is disputed.

d%Town SizeAdult PopulationGP LimitCity Modifier
01—10Thorp20-8040 gp-1
11—30Hamlet81-400100 gp0
31—50Village401-900200 gp+1
51—70Small Town901-2,000800 gp+2
71—85Large Town2,001-5,0003,000 gp+3
86—95Small City5,001-12,00015,000 gp+4 (roll twice)
96—99Large City12,001-25,00040,000 gp+5 (roll three times)
100 (1-10 on d20)Metropolis (I)25,001-50,000100,000 gp+6 (roll four times)
100 (11-13 on d20)Metropolis (II)50,001-100,000300,000 gp+7 (roll five times)
100 (14-15 on d20)Metropolis (III)100,001-250,000900,000 gp+8 (roll six times)
100 (16-17 on d20)Metropolis (IV)250,001-500,0001,500,000 gp+9 (roll seven times)
100 (18-19 on d20)Metropolis (V)500,001-1,500,0005,000,000 gp+10 (roll eight times)
100 (20 on d20)Metropolis (VI)1,500,001+25,000,000 gp+11 (roll nine times)

I simply took the last percentage out of one hundred and divided it into six possibilities, from Metropolis (I) to Metropolis (VI).    I haven’t ever actually used it, but it makes sense to me.

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