Aiden Wildenlander Courtyard

July 15th, 2016

I rendered this portrait in DS 4.9.  I used Genesis 3 Male with the Aiden Character and Thomas Hair.  The outfit is Wildenlander Watch HD by Luthbel.  It is extraordinary.  The environment is my own Temple of Lost Gods Courtyard.

 

A Visit to Aurice II

November 15th, 2015

Half-Orc's Skull Tavern

A tall, stocky man came up to where I sat.
“I’m Bryffeis Sumat.”  He looked at me with bemusement.  I stood and nodded shortly.
“Sorry to bother you, sir.  I’m Bayskon Spusha.  You know my father, Harthake Spusha, from Cantira.”  His face lit up.
“Yes, the furniture merchant.  Best furniture I bought, son.  What brings you to Aurice?” I was caught off guard with his sensible question.
“I’m here to see what opportunities I may find,” I said, surprised at my own answer. Mister Sumat nodded.
“How long are you staying?”
“About six days.”
“Do you need something to eat?”
“That would be splendid,” I said.   Mister Sumat sat down.
“How’s your father doing?”
“He’s doing very well, all things considered.  We don’t get as many orders from Aurice these days.”  Mister Sumat made a knowing expression.

 

“The Ibrevite Boatmen are taking a hefty cut these days,” he said with a wry grin. I sighed unintentionally. “You’d think they’d lower their prices to compete with dragonrail and what not.”  The young woman came to Mister Sumat’s side and muttered something with petulant eyes.  The tavernkeeper told her straightly to have someone ready a room in the attic.  I guess beggars can’t be choosers.  She agreed and vanished in the crowd.  Mister Sumat’s Auricese accent was not so strong and I could sense he had been to many other places in Goscundy and perhaps the world.
“Can you buy furniture, Bayskon?”
“I can,” I said a bit reluctantly, then realizing the circumstances, I ventured a bit more. “I can definitely tell you what’s a good deal and what’s not good,” I said with a gleam in my eyes.
“Kalafyat will take you in the morning to the furniture market.  If you do well enough, I’ll let you stay six days with a nice hot meal every day,” said the tavernkeeper with a friendly grin.
“That sounds like a bargain.”
“Good,” said Bryffeis Sumat with a deep rumble to his voice.  “I’ll fetch Kalafyat.”  I sat down and waited with a few calming breaths.  It was nice to have some sense of order and establishment and listened to the conversations with the relaxed interest of the mind. I noticed there was a young wizard sitting at a booth with two of his fellows and a woman.  You can tell wizards by their skullcaps which they are required to wear by law.  He was older than me, probably in his early or mid-twenties, but that makes him young by wizard standards.  He must have had a good sponsor or come from a rich family.   His cap was made of blue velvet and that was probably the least of his expenses if he had become a wizard.  Wizard’s and those who aspire to become wizards are hard-pressed to get loans from non-wizards.  Of course, they can get loans from other wizards, but I’m told the terms are very harsh.

I glanced again at the great orc’s skull and wondered how I would fare in a fight against such a beastman.  I startled a little bit when a man patted me on the back quite without warning.  I looked up and saw his grinning but somewhat stiff expression.  He sat beside me. His face was wide as were his shoulders.  He wasn’t so tall as Bryffeis Sumat.  His hair was dirty blond and came down to his shoulders.

“I’m Kalafyat,” he said with voice somewhere between a baritone and a tenor.
“I’m Bayskon Spusha from Cantira.”
“We’ll be going to Goscunds Market tomorrow morning for bed frames and chairs.”
“Is that the best place to go? Are you sure there isn’t a cheaper place?” I said.
“I agree,” said Kalafyat. “We can go to Northpointmouth Market after Goscunds.  It’s not as nice, but they have good quality.”
“I’m the outsider, so you know best.”
“Have you bought a lot of furniture?” said Kalafyat.
“I’ve sold a lot of furniture. It’s my family’s business.  We’ve sold a bit of secondhand furniture as well. I know what to look for.”
“We’re off to a good start,” he said.
“Who’s the skullcap over there?” I said, no longer restraining my curiosity. I nodded in the direction of the wizard and his companions.  Kalafyat didn’t bother to look in the direction.
“That’s Nouthern Pidveikh. He comes here sometimes when he visits with friends in this vicif.”
“He’s a commoner?”
“Yes.  His family is well connected. I could introduce you to him, but I don’t know him very well.”
“Of course,” I said.  We had a drink and then I was led to my lodging in the attic.  The sides of the room were flanked by the slopes of the rooftop, but there was plenty of room for my average height.  The bed had fresh linen and there was a wash basin on a side table.  Kalafyat told me he would wake me in the morning.   After he left, I counted the money in my pouch.  It was really foolish, I realized, to take the gondola.  I should have asked for directions and walked.  But with a hot meal each night, I would be able to squeeze by over the next six days with perhaps a bit left over.  I was a Goscundian and we have healthy appetites, so I had to have at least two meals a day with a snack thrown in.  With Kalafyat’s help, I would learn my way around and with a bit of luck, I could be introduced to Nouthern and maybe have a visit to the Magitechnic Institute.

What about a new game system for Asdar?

September 22nd, 2015

I have been looking at bits and pieces of Pathfinder. I really like the richness of the system and the seemingly unlimited possibilities.  On the other hand, I think more and more about what I’d like to have in a RPG system of my own for Asdar.  For example, classes and multi-classing vs a primarily skill-based system.  I think I would like something modular.  I don’t like a purely skill-based system, because it seems too amorphous. I like the inherent templates in the various player classes like fighter, wizard, sorcerer, rogue, and so forth.  But I would like more flexibility.  What about a major and a minor class system?  The minor class can either be a contrasting area or an extension of like powers to the major class.  The two classes level with each other and it’s still possible to multiclass, so that you have can have a second major class.  NPCs could alternatively have a major class, a minor class, or a major and minor class.  If a player multiclasses and choose a second major class that is really just the full version of the previously chosen minor class, then he can swap out the minor class and choose another minor class, too. But the player cannot reduce a major class back to a minor class, based on the idea that you keep the knowledge and experience you’ve gained. You also have to role-play the minor class in the level before you earn it and the major class two levels before you earn it.  If you don’t actively role-play acquiring a new class level (major or minor), then you can only advance in what you already have.as your classe(s).  Spells level up, so a ‘Burning Hands’ spell gradually builds into fireball and then the equivalent of meteor swarm.

World of Tzirpacallarion

August 31st, 2015

This past week, I outlined a new fantasy world.

 

Tzirpacallarion

Great world, surface area is about 800,000,000 square miles (about 4x earth), diameter is about 16,000 miles, circumference is about 50,000 miles.

artificially created, hollow interior. crust is only about three hundred miles thick

An artificial field of energized water wraps the world, lying in the atmosphere about fifty miles above the surface. This protects the world from harmful radiation and insulates the world. Due to this insulation and its particular weather, the climate is more or less a mild tropical jungle everywhere.  Strange creatures and aquatic life actually live in this water barrier.

The world orbits a huge sun, but in an orbit that is quite far away.

The water barrier allows some of the sunlight to pass through and scatters it.  Some of the creatures living in the water barrier are phosphorescent and from the world’s surface, appear as shifting herds of luminescence.

The surface of the world is almost continuous wetland with numerous small seas and massive, dense tropical jungles stretching as far as the eye can see. Many hills in some areas, but very few mountains.

A pyramid like massive structure rests on the land of the surface on the equator.  This tower extends up 50 miles into the water barrier. It has a hollow channel in the middle, enable passage from the hollow interior of the world out into the atmosphere.

The sky of TC during the day is golden, intensifying to a bright golden center which is where the sun is.  At night, the sky is a deep, dark cobalt blue, but never perfectly black.

By Under-Rail to Another World

December 13th, 2014

Tonight, I took my friends on an RPG trip to the world of Asdar. We used virtually no game mechanic structure at all. Angie and Eric developed their PCs (Player Characters). Angie’s character is Gabriel Zafy, a Madagascarene Foreign Student working on a master’s degree in Computer Science at the University of Toronto. She speaks Malagasy, English, and French and likes dolls, math, and techno. She is 28 years old. In addition to Canada and Madagascar, Gabrielle has lived in France. Eric’s character is Gareth Jones, a professor at the university who teaches Criminal Science and martial arts.  His background is in the Canadian military.

It is summer and Gabrielle has enrolled in a martial arts course in the fall to balance out her master’s work.  She see Professor Jones in the hall, introduces herself, and asks some questions about his martial arts course.  He answers her questions and she tags along.  They are walking in a tunnel and see a detour through a newly dug tunnel, evidently due to the summer excavation for new construction.  The two see a strange luminescence down the tunnel and hear a man shouting.  They investigate, but see rough gravel and a film of water on the ground.  They back out to get help, but find that the tunnel they came through has completely changed.  Rather than the squarish shape with the temporary wall panels they saw only minutes earlier, they find a semi-circular shaped tunnel with cobblestones embedded into the interior wall, lined with strangely shaped light fixtures that glow an inconsistent brilliance.  Realizing they are lost, they go back down the tunnel and see that the strange light they saw only moments earlier is gone.  They double-back and proceed in what seems to be the direction they had originally come in and find the tunnel proceeds about forty more feet, entering into an underground station with a crowd of people.  There are people in unusual costumes ambling about or waiting.  There are two depressions with what appears to be rail tracks.  The chamber is evidently a stop for a subway train. The people look European but speak a language that Gabrielle and Professor Jones have never heard before.  It sounds almost like Irish.  There are signs on the wall in a foreign language that resembles a cross between Devanagari and Arabic, unlike any language they’ve seen. In addition to obvious humans, the two find squat men with great beards, dressed in a livery.  Eric’s character, Professor Jones, attempts to speak to a dwarf in a service box, but they do not understand each other.  The dwarf gives him a train schedule. In a tunnel, the lights of a great metal machine accompany the sound of an immense weight making its way along the tracks.  When it emerges into the station chamber, the visitors see what is evidently a train engine with cars behind it.  But the first conveyance, the engine, has the metallic likeness of a dragon’s head on the front of it.  The engineer is a dwarf and the conductor emerges from from one of the cars and shouts out an announcement in the same foreign language. Among the people, they see a confident man with a distinctive skull cap and robe.

At this point, Professor Jones realizes that something extremely unusual has happened to him and Gabrielle.  They look for an exit from the chamber and see stairs on either end of the station.  Heading for one, they step up about forty feet to the surface of a city they’ve never seen before.  The buildings are faintly old European, but the exact style is not recognizable.  The characteristics are something akin to a fanciful mixture of French Baroque and Art Nouveau.  In the cobble street, they see carriages, carts, wagons, and riders on horseback.  The two unwitting visitors press down the street.  Gabrielle wonders whether they’ve stumbled onto a high-budget movie set.  They see a glittering aerial conveyance, similar to a winged zeppelin, gliding above them about one hundred feet in the sky, vanishing over the buildings.  After they walk several hundred more feet, discovering they are in a truly great city, they realize this is surely not any movie set and are flummoxed.

Five men in tan colored robes pass them on the promenade.  Professor Jones approaches them in desperation.  The men attempt to speak to him in their strange language.  One of the men seems genuinely concerned about the two visitors’ plight, trying to understand.  Gabrielle feels a conscious presence just outside of her mind and shouts out instinctively, “Get out of my mind!”  Sensing something at work, Professor Jones looks at the robed stranger and forms an image of the city of Toronto. In his mind, Professor Jones hears a mental reply from the robed man that he has never seen the place before.  Professor Jones feels a great sense of helplessness.  The robed man senses his plight and invites the two strangers to accompany his fellow.  He tells Gabrielle and she agrees, but says she’s ready to run if they need to.  They follow the robed men for about a half an hour through the huddled streets of this foreign metropolis, encountering dwarves, halflings, and seeing a class distinction among the humans between commoners and privileged.  At length they arrive at the stone portal to an old stone building.  Their new found friend ushers them in and he has a heated discussion with a robed man in the foyer about the visitors.  Prevailing, the visitor’s friend leads them down a hall into a simple but comfortably furnished room.  They again attempt to communicate, but make some headway.  It becomes clear that Gabrielle and Professor Jones are not from this world.  Their new friend introduces himself to them as Ithrave, an Incarnandist Monk of the Order of Saint Kerimond the Disciple.  He leaves and returns with a higher ranking monk of the order, Gorrig.  At this point, Professor Jones and Gabrielle can hear his thoughts distinctly and a fluid conversation emerges.  Gorrig explains that they are in the city of Trevirs in the Empire of Magdala.  Professor Jones asks if this is normal for people to show up in his world. Gorrig explains that it is very unusual, but not entirely unheard of.  Gorrig further says that there is a force, magic, that some use to bring such things about.  Gorrig explains that he and his fellow monks, however, use powers of the mind, called energism.  Gorrig asks the professor where they entered his world and the professor visualizes the place in the tunnel where they emerged into this strange world.  Gorrig explains that he will have some monks investigate it.  Professor Jones expresses his overwhelmed frustration and asks if there’s anything he can do for them.  Gorrig says they are here to help and they they will take things one at a time.  He tries to assuage the fears of the visitors.

A crash and shout are heard outside, followed with the sounds of a ruckus.  Gorrig explains that times are difficult and many people are unhappy with the present order of things.

The RPG session ends.

Deviantart Account

September 11th, 2014

I started a deviantart.com account today.  It has some of the digital pictures I’ve made.

http://asdaricus.deviantart.com/

 

 

A Visit to Aurice I

July 5th, 2014

I had occasion to visit Aurice for the first time in the Spring of of this year (2744), in Dawmoon to be precise.  I am from Cantira, so you may think this trivial, but it is no little matter to visit the imperial capital for the first time for someone like me from the provinces, even if it is neighboring Goscundy. My mother did not want me to go and made some mention of the wiles of city-goers.  She did so without much conviction and we both knew that she would miss me. My father lit up and asked me to check the markets for furniture, not because we need any.  My family makes and sells furniture in Cantira.  If you’ve lived there any amount of time, then you know our family, Spusha.  We’re not the biggest furniture dealer, but we are the best, I say.  My father used to go to Aurice all the time when I was a child and took my older brother, Tmaru, with him, much to my envy.  I thought my first visit would be with my father or at least with my brother.  But my next older brother, Gaskondain, left two years ago to serve in the Grand Army on the east frontier quite all of a sudden.  My mother didn’t want to see me leave, but I was determined and my father liked the idea.  My papa kept telling me about Goscunds Market where he said he sold jewelry boxes for twice the price as in Cantira.  Then he warned me about the taverns with horrible zuftee to avoid.  I grinned.  I told him that I couldn’t consider myself a veteran of Aurice until I had eaten some badly made zuftee.
“All along the great Goscundy Riven,” said my father with a sweeping gesture. “Worst zufteemongers.” He made a sour expression.

“What are you going to do?” said my mother gently.
“I’ll see all the sites, the Senatorial Palace, the Temple of the Golden Phœnice, the Magitechnic Institute,” I said brimming with excitement.
“You don’t want to take a friend with you?” said my mother.
“Pellias and Usak can’t afford it,” I said with some resignation.

“Don’t forget to see the Provincial Curia,” said my father with bourgeois pride.
“That’s not in Aurice,” I said.  The Provincial Curia met in the Aurician Metropolis, not the city proper.
“You can still see it.”
“I can push it in, I suppose.”
“Do you need any money?” said my mother softly.
“No, I saved it up for the past two years.  Since Gaskondain left.”  I bit my lower lip.
“Father can give you some money to take the dragonrail,” said my mother.
“I don’t want to take the dragonrail. I’m riding with a teamster who’s leaving in a few days.”
“That’ll take you almost ten days to get there,” said my papa.
“I’ll be reading.” I had two books with me, Best Loved Goscund Bards, and Children of Besheth.  They were my favorite books and they were really my only books.  I had once seen a bookseller with Legends of the Witchlands by Vastvar Igoriaco, but I couldn’t afford it and I didn’t dare ask my papa for three months wages for a books about the haunted places of Throvy.  I considered myself well off for these two and for the handful of books I read in my parents’ possession.
“If it’s the Jahatti boy, it’ll take you nine days,” said my father with knowing accusation. I didn’t answer because it was Gettlar just like my father knew.  I had considered riding with the Ibrevite boatmen, but I didn’t know any personally and they have a reputation.
“What are you going to wear?” said my mother.
“The clothes I wear when I sell in the shop,” I said.  She didn’t answer but stared at me with curiosity.  I couldn’t wear my best clothes sitting in a wagon for nine days. I was only taking a second set of clothes in my rucksack for something to wear when the laundress cleaned my first set.
“Stay at the Half-Orc’s Skull,” said my papa with total confidence.  “The Tavernkeeper knows me.  Bryffeis Sumat.  He’ll give you a good deal. Don’t even look at the taverns near Ugorth Station,” said my father, referring to the one dragonrail station in Aurice. “They are all of them too dear for a Cantiran,” said my papa with a chuckle.

It was the seventh of Dawmoon when I left with Gettlar in the morning.  I had donned a cloak to tolerate the chilly air but Gettlar just wore his long-sleeved smock like he always wore.  The spring air was clean and I didn’t really appreciate how clean it was until after I returned from Aurice.  Cantira rests on the north shore of the Ibrew River and is surrounded by the woods of the Eyfrey Forest, much of which has not been put to the axe.  It is a beautiful land and well watered in the spring and in late summer.  I won’t speak of the long winter drizzles, because I suppose every land suffers from those.  I didn’t put my nose to any reading yet, because I wanted to enjoy the countryside as the sun rose, just as we left the teamsters’ stables and made for the Tafestrundel Bridge that crosses the Ibrew River.  The bridge was built in Yophenthean times and has been rebuilt at least twice.  It is a broad river as anyone knows and Gettlar was driving a full load. The traffic was bad for so early in the morning.  Gettlar mentioned that it just gets worse as we approach New Year’s day in a few months on summer solstice.  Every merchant wants to sell his wares in Aurice on that day when the crowds are sheer madness.  Gettlar paid the toll to cross the bridge and I didn’t have to, I thought, grinning to myself. I had already paid Gettlar what he expected and could just sit as the horses pulled the load.  It was nice wares, I gathered, in the wagon’s bed, sufficient to pay for the cost of the trip and much more.  I didn’t bother to ask Gettlar the particulars about it and he didn’t ask me my business in Aurice.  We weren’t going through Sassuva, but along the dragonrail route because it is shorter.  In eight or nine days, we would be in Cormantissa and then I would take a barge to the city.

Sun rose behind us as we made our way to the west.  The land of Throvy rests on the western edge of the great continent of Asdauria, hugging the southwestern shores of the Pallathantic Sea.  It is not so cool as a temperate climate and prone to hot summers after the beginning of the year which begins on summer solstice.  But the winters are very tolerable and spring and autumn are fine when it’s not pouring.  Foreigners scoff at Throvy because of the witchlands, but if you don’t mess with the witchlands, the witchlands don’t mess with you.  I imagine if I visit any of the great cities, Trevirs or Bryndyd or Johaulia that I will still love my native Goscundy the most.

The Eyfrey Forest is not much of virgin woods these days.  It’s more like a sea of little clouds of woodlands with farms and hamlets speckled across it.  The trees are oaks and firs and tall bimbhari trees.  All manner of life can been seen in the short and tall grasses.  The farmers have already planted nearly all their crops and you think that the horses and cattle must be the luckiest creatures with the morning sun streaming down on such a little paradise.

I pulled out my Best Loved Goscund Bards and Gettlar asked me to read aloud for his benefit.  Gettlar was probably taught how to read, but evidently never cared for reading as he didn’t own any books and I never caught him reading so much as a manifest.  Best Loved Goscund Bards would be easy enough for him to enjoy.  It starts out with a poem by Bringbanter who praises the best of bards and curses the worst.  There’s a tune to the poem, but I didn’t remember it and I didn’t dare sing it with my voice, so I just read it.  Gettlar chuckled at the funny parts as did I.  Gettlar wanted me to read more, but I explained that I had to pace it or it would be done by the sixth day.  Gettlar told me I could just start again.  I didn’t really want to do that and I wasn’t sure that he would want to hear Children of Besheth.  It has some exciting parts, but it can also be very preachy and neither Gettlar nor me is Incarnandist.  So I read a little more and a little more with poems by and stories about Timshurizze, a bard from Mondorigor who has the funniest jokes about Igoriac farmers.

By evening we had cleared the Eyfrey Forest.  We stopped every night at the local teamster’s inn which is somewhere between an inn and a barn.  I did not have to pay money in our shared accommodation with Gettlar.  It was cheap fare to be sure, but I saved my coin and did not complain.  In a few more days, we made it to Chaffora where the dragontrain also stops for passengers.  Chaffora is about halfway between Cantira and Aurice.  The truth is that I had only ridden dragonrail once in my life and that was to Chaffora when I was about eleven with the rest of my family.  Gettlar stopped for a few hours to rest the horses at the teamsters’ stables.  He didn’t want to leave his load unattended and asked me to buy some things with his coin at the city center which I gladly did.  Chaffora is smaller than Cantira, but it looked much smaller to me than when I had been there as a child.  I wondered whether Aurice would look much smaller to me when I had grown old and white-bearded.

It was early afternoon when we left Chaffora.  The traffic on the dirt road seemed to have increased by the smallest bit, but I noticed it somehow or perhaps I just imagined it in my growing excitement to see Aurice.  I had not been entirely forthright with my parents about why I had wanted to visit the imperial capital.  Indeed, my curiosity was certain and sincere, but I wanted to see what prospects the city could offer me.  I was determined not to be a merchant like my father and not to join the army like my brother.  Farming and driving a team like Gettlar were out of the question also.  Although my learning at the schoolhouse was humble, I was probably the best of the grammarian’s students when it came to reading and writing.  My math was not poor either.  I wanted to see the Magitechnic Institute and the other places of high learning in Aurice.

It rained the whole time shortly after leaving Chaffora up to Cormantissa on the coast.  It was a vigorous rain at first and Gettlar made me hold his umbrella as he drove.  Then it slackened off into a slow drizzle such as the coasts of Throvy are said to be famous for.  I hoped that the weather would get the rain out of the clouds in time for clear skies in Aurice. I managed to finish Best Loved Goscund Bards holding the umbrella in one hand and balancing the precious book in the other and I managed to keep it dry, too.

It was the fifteenth of Dawmoon, nine days as my father had told me, when we arrived at Cormantissa.  An unassuming port city, Cormantissa is larger than Cantira by a bit but not so large as imperial Aurice which is home to over six hundred thousand souls and that’s large by any account.  Of course every city seems large when you’ve never seen it before.  Gettlar pointed out the places along the main street to the docks.  I offered to help him load his goods into the long barge where dock workers labored with a dozen crates and boxes.  Gettlar chuckled.  The barge was huge and I soon realized that he had a whole system of shipping set out and certainly didn’t need my help.  Gettlar had a page take his wagon and horses from the docks, probably to the teamsters’ inn.  Gettlar and I sat on the deck under the dark clouds and a slow, lazy drizzle.  I looked to the north across the great Lagoon of Aurice.  The sea is gentle as the lagoon is relatively shallow and opens to the Addanine Sea rather than directly to the Pallathantic Sea.  The smell of the brine was exhilarating.  I felt the barge slowly tug, but fortunately it was great enough that I did not immediately become seasick.  The barge was a motorized, titancraft rig and I could feel the power of the titancraft engine push the heavy seacraft through the water.  It was not a beautiful ship, but it held a great load and must have been the source of tremendous wealth for its owners.

“Is this your first time in a ship on the sea?” asked Gettlar.  I nodded in my excitement, barely looking at him.
“You’re doing well.”
“Can we see the islands of Aurice yet?” I asked, not hiding my enthusiasm very well.
“Not yet,” said Gettlar.  He grinned.  “You’ll see Aurice this evening.”

The sun hung low in the west over the timeless sea when I saw the isles of Aurice for the first time.  The rain clouds were already parting and the sun was peaking out from under them.   I had already seen the other islands of the lagoon and Gettlar pointed out to me the tall domed towers of the Provincial Curia on one of them. “That means we’re close,” he said like an old hand.

Aurice rests on hundreds of islets connected by tiny pedestrian bridges.  It was still too early for the essence lights to be illuminated, but the city didn’t need any gas lights to make it a great spectacle to my eyes.  We approached from the south as the softly gilding rays of the sun nearing his dusk lit up the smooth sea and glimmered off the hundreds of palazzi and taverns and warehouses and temples of the waterfront.  Dozens of ships and barges plied the waters just outside of the city.  Overhead, skycraft fluttered, the ancient kind and the titancraft kind, big, bulbous craft with propellers spinning madly at the rear. The most ignorant rustic who lives in the deepest woods of the Eyfrey Forest has at least seen a hundred titancraft vessels glide overhead en route to one of a thousand skyports around the Pallathantic Sea.  But here I was approaching Aurice, the great capital of the eastern Pallathantic Sea and there were indeed dozens of titancraft skyships flying above all at the same time.  How amazing, I thought, it would be, to ride in one of those craft.  Dragonrail would be nothing compared to that.

The great colossus of the sun god Amrulon made a dark half-shadow against the north sky, its left side to my point of view lit up with golden sun light and its east side dark with shadow under the clouds.  The colossus stands on its own island just south of the mouth that opens through the center of the islands which is Golden Phœnice Riven.

The barge did not take Golden Phœnice Riven which everyone knows passes through the center of the city where the Lord Governor-General’s Palace and the Senatorial Palace stand.  Gettlar grinned when I asked him and he explained that cargo barges like this never take that riven unless they had express permission to unload in the city center.  “Don’t worry,” he said, “You’ll see it soon enough.  The barge made its course around the west side of the islands of Aurice for the many docks which face away from the sea towards  the inner lagoon.  I looked with wonder at the dozens of windows with their pointed arches along the faces of the palazzi.  The sea air blew into my face with the approaching dusk and I wondered how I would sleep tonight in a strange city, now that I would need to wait until dawn to see her again.

The barge docked around the northwest side of the islands of Aurice, the sun still spending his last strength on the horizon of the Pallathantic Sea.  A flurry of dock workers raced against time to unload the craft.  In my excitement, I hadn’t noticed that the essence servo lamps were now illuminated all along the dock and along the fundaments, the little promenades that lined the edge of the outer islets of Aurice.  I followed Gettlar closely so that I would not get lost in the shuffle.  He spoke to one of the ship’s officers and we waited on the dock for his goods.  Gettlar explained that in Aurice, there are very few horses and wagons as everything is shipped by boat and barge. He said that he had hired a boat to ferry his wares to a warehouse.  I asked why he didn’t wait until morning.  Gettlar said that the warehouses on the seafront were sheer extortion to rent and that it wasn’t the safest place after midnight anyway.  I asked him why but he said I didn’t want to know.  Gettlar told me where he was staying at that he would be leaving in five days and that I was to meet him there.  That would be the twenty first of Dawmoon I confirmed with him and he assented with a nod.  The boat arrived in the interior of the islands of Aurice and Gettlar told me it was too late for the aerobarge that didn’t run after sunset.  I took out my little moneybag with my saved money to hire a gondolier.  Gettlar immediately upbraided me and told me to keep it hidden on my person at all times unless I was actually paying someone.  He thanked me for my company and we parted ways.

The city of Aurice is dazzling under the changeable glow of the essence servoes .  The west sky was quickly transformed from blood orange to the deepest cobalt blue.  I noticed how the gas lights spoiled what few stars might have peaked through the dissipating clouds.  But it didn’t matter as the spectacle just above sea line was worth my undivided attention.  Despite the sunset, the great city of Aurice was still very much alive with all manner of revelers, tavern-goers, merchants, gendarmes, skull-capped mages, long-robed students, housekeepers, wealthy bourgeoisie, and countless others making their way across the cobbled streets and quaint bridges for their business or pleasure. I must admit I was quite hungry and ate the last of my snacks in my satchel.  I would have to shop for groceries in the morning as I did not want to pay tavernfare cost for a bite to eat.  The gondolier pulled us up alongside a four storied palazzo with brightly lit windows on the ground floor that was evidently the Half-Orc’s Skull Tavern and Inn.  The face of the building was well kept, but not so sumptuous in architecture as some of the palazzi I had seen earlier from the barge.   The gondolier demanded quite a lot of money, I thought, but I paid him and he made change.  I would have to learn my way quickly around this city, I thought, to avoid the extortion of gondoliers.  He seemed a bit ruffled when I did not give him a tip.  I stepped onto the little strade which hugged the edge of the riven where the gondola had taken me.  The strade ran to the right against the face of the building that was the tavern.  I found the door opened and entered, instantly surrounded by the sight of customers eating and drinking, lit up by lanterns of all sorts.  Against one wall, prominently displayed mounted onto the wall was a largish skull of a humanlike, certainly not a human.  It was a half-orc’s skull, I realized in amusement, the namesake of this establishment.  I saw a barmaid and wasted no time to ask her for the proprietor.

“Excuse me, miss, I need to speak with Bryffeis Sumat, please,” I said, feeling the uncomfortable newness of a country boy in my voice which only added to my discomfort.
“Bryffeis is here.  I can get him, young man, but it will be a few minutes.  Just wait here. Who asks for him?”  I was much relieved to hear her confirm his existence.  I trusted my papa, but I also knew that people come and go in the great city.
“Tell him that it’s for Spusha the furniture merchant from Cantira. Thank you.”

It might have been a lot more than a few minutes, but I didn’t notice.  I sat at a wooden table and listened to the chatter of a dozen conversations around me.   They were without any exception that I could hear in the Throvian Language.  The Auricese have their own accent that is amusing to foreigners who learn proper Goscundian Throvian and insufferable to native Throvian speakers.  The Auricese know this and can tell someone from outside the city in a heartbeat as soon as he opens his mouth.  Most of the speakers were speaking in the Auricese dialect as I call it.  They speak quickly to my way of thinking and say their vowels with a kind of dullness that I can’t describe.  I heard a few Goscundians speaking too and I wanted to converse with them, but thought better of it.  I listened intently, but didn’t hear any Tassan being spoken or any other language from outside Throvy.  I figured it was inevitable when I would hear one of them.  I had never learned to speak a language other than Throvian, I am ashamed to say.  I knew a few curses in Khahonri from the Incarnandists and memorized a whole prayer in Classical Yophenthean that my mother had taught me.  I knew a few phrases in Thracian and Medibgóëse as well. But truth be told, I couldn’t carry a decent conversation in any of them.  But I did know just about every way of speaking in Throvian from Magetown to Salunca. And if I didn’t sound perfectly like the accent in question, it would be clear to any Throvian who I was imitating.

A tall, stocky man came up to where I sat.
“I’m Bryffeis Sumat.”  He looked at me with bemusement.  I stood and nodded shortly.
“Sorry to bother you, sir.  I’m Bayskon Spusha.  You know my father, Harthake Spusha, from Cantira.”  His face lit up.
“Yes, the furniture merchant.  Best furniture I bought, son.  What brings you to Aurice?” I was caught off guard with his sensible question.
“I’m here to see what opportunities I may find,” I said, surprised at my own answer. Mister Sumat nodded.
“How long are you staying?”
“About six days.”
“Do you need something to eat?”
“That would be splendid,” I said.   Mister Sumat sat down.
“How’s your father doing?”
“He’s doing very well, all things considered.  We don’t get as many orders from Aurice these days.”

RPG Money System in World of Asdar

June 26th, 2014

This is the simplified monetary system for the world of Asdar. It is simplified because it does not keep track of which currency is in use and assumed a common format of denominations for most monetary systems.

Most monetary systems follow this format and for game purposes are the same.  Players can attempt to determine the state of origin for the coins.  This adds game flavor and can also be useful in role-playing situations.

Gold Pieces
The gold coin is the standard high denomination monetary unit.  It is halved from its standard value in Pathfinder and D&D.  This reflects the fact that gold is rarer in the world of Asdar than the standard fantasy rpg.  This means that the costs and income given in the PF book are halved.  Thus, even though prices are half their gold value, the income and payment one receives is also halved.

Silver Pieces
In the standard monetary system, twenty silver pieces equal one gold piece.  In PF, only ten silver pieces equal a gold coin.  So, any price in silver pieces is not halved.  This of course can lead to confusion.  The important thing to remember is that gold is worth twice as much in the world of Asdar.  Silver pieces are the only thing roughly the same in value between Asdar and PF.

Copper Pieces
These are also changed in value.  In the standard monetary system, one hundred copper pieces are the same in value as one silver piece. This differs from PF where only ten copper are worth a silver piece. Logically, this means that any cost in the PF core rule book given in copper should be multiplied by ten to give its equivalency in the world of Asdar.

I haven’t warmed up to the idea of platinum coinage.  In AD&D, platinum coinage was meant to be the ancient coinage of lost empires.  There are plenty of lost and fallen empires in the world of Asdar.  The Yophenthean Empire loved gold coinage and Yophenthean gold coins are actually larger than standard modern gold coins.  They are also very rare and most have been melted down to make modern coinage centuries ago.  I could have orichalcum coinage from some forgotten empire many thousands of years ago, but I’m still working that out.

This is the exchange rate across the board:
1 gold piece = 20 silver pieces = 2000 copper pieces.

It’s not simple like 1:10:100 in PF, but it doesn’t offend my sensibilities and I figure if I’m up to using PF, then it’s not undoable.

 

NOTE: I’ve since looked at my notes and see that 12 asses (Roman pennies) were equivalent to 1 silver denarius.  This means that 100 copper pieces to one silver piece is way off.  So, I have revised it so that 10 copper pieces equals a silver piece.

1 gold piece = 20 silver pieces = 200 copper pieces.

Currency and Monetary System

June 24th, 2014

I’ve always wondered when I’ve played Dungeons and Dragons and other similar fantasy role-playing games, how much could I relate the costs of goods and services in game with expenses to which I am familiar in the real world.  Gary Gygax mentions in the first edition AD&D Dungeon Master’s Guide that the cost of goods and services in the D&D world is inflated due to the influx of adventurers’ gold coin, comparable to the inflated price of eggs in the gold rush.  But in the world of Asdar, not every place is stuffed with adventurers dumping their latest hauls of loot into the local economy.  Additionally, the great size of the largest cities in the populous Pallathantic Region in 2750 AS would effectively dampen the effect of the influx of coin.

The technology and monetary practices of the West are somewhere between a medieval fantasy game and the real world.   In a medieval economy, manufactured goods are much cheaper than their modern counterparts because wages are very low.  The exception to this is for very skilled labor, but even then I suppose it could be less than the modern world.  The artisans who did the vast, elaborate, and unending enrichment of the interior of the Alhambra would have cost an exorbitant fortune in today’s economy.  Additionally, modern Asdar (ca 2750 AS) enjoys a certain degree of mechanized manufacturing thanks to titancraft technology.  In the modern world, countries use fiat currency.  In the world of Asdar, all currencies are backed up by gold or silver, even if paper is exchanged.  The gold coin is the de facto standard of wealth in D&D and Pathfinder.  In Asdar, the gold coin is the most widely used currency for purchases of significant value, such as a horse, a house, the skills of a very costly mercenary or master craftsman.

In the real world, the price of gold fluctuates quite a lot, especially as it has in the past six years.  As of this evening today, the cost of one troy ounce of gold is $1315USD.  For some time during my life, the price of gold was more or less $400USD.  At one time in the past six years, the price shot up to nearly $2000USD a troy ounce.  So, even if I convert a gold coin into US dollars, the amount can vary.  Anyone who has regularly bought groceries, knows that the cost of food has virtually doubled in the past six years (2008 to 2014) as well.

Sorry, but I have to get nit-picky here. According to PF (Pathfinder) Core Rulebook, “The standard coin weighs about a third of an ounce (50 to the pound).”  Since 16 times three makes 48, we know they mean the standard avoidupois ounce as an avoirdupois ounce is 1/16 of a pound.  This also means that a gold coin in the PF Universe is smaller than a US gold dollar which 1 troy ounce.  This compares well to the ancient world where the gold coin of the Romans (aureus) was also smaller than a troy ounce.  A troy ounce is 1/12 of a pound. A troy ounce is 1.09714 avoirdupois ounces which means there are 17.55424 troy ounces in a US Pound which I assume is the same as the imperial pound.  That means a pound of gold today on the commodities market is worth $23,083USD.   At the old price of $400USD, a pound of gold would have been worth about $7022USD.   A gold coin in the PF Universe is 1/48 a US pound, so that means it would 1/48 of $23,083USD which is about $481USD.  If the old average of $400USD were in force, a gold piece would be worth about $146USD.

So $480US (353 Euros) for a gold piece.  But this is really not a perfect comparison.  First of all, gold today is not currency. It’s a commodity.  Secondly, the comparison assumes, incorrectly, that the availability of gold in the real world is the same as it is in the PF universe (or in the world of Asdar, for that matter).  Even in the real world, gold can have differing degrees of availability in different regions and in different historic periods.  Compare the availability of gold in pre-Columbian Peru, medieval Spain, post-Pizarran Spain, Medici Florence, medieval Hungary, in the Amarna period in Egypt versus the Amarna period in Babylonia, Alaska during the gold rush, and in the US today.

In the world of Asdar, gold is not any rarer than it is in the real world.  Even if ‘guestimate’ that one standard gold coin in the Pallathantic Region around 2740 AS is worth about $500USD, I still cannot instantly calculate the price of goods and services in the world of Asdar.  Consider a house.  Modern manufacturing technology and cheap labor from Mexico means that your house in the US could be comparably cheaper than the rough equivalent would be in the world of Asdar.  Additionally, a house in the modern world would have technological conveniences (central heating, central cooling, electricity, natural gas, possibly solar power) which most homes in Asdar would not have.  Indoor plumbing, municipal water supply, and sewage disposal are probably the only thing they would have in common in this regard, and only in the large, advanced cities.  It is possible that some houses could have natural gas (“essence”), but that would only be in larger cities.  So for this reason, I can’t really calculate the price of a house with scientific certainty.  As with all real estate, the location (and thus the desirability) is the most widely varying factor.  An old, but well-kept three-bedroom penthouse in the nicest neighborhood in Trevirs would cost more than a large

What if I wanted to compare the cost of a nice suit in the real world with the cost of the cultural equivalent in the world of Asdar, 2750 AS?  Labor in the world of Asdar is cheaper than in the modern US.  Similar to the real word, textiles in the world of Asdar in 2750 are manufactured by means of titancraft textile mills, so they are made more cheaply than in a medieval setting.  The suit itself in Asdar would be made by a professional tailor — what is called ‘bespoke’ in the UK.  The equivalent of that in the US is a lot more expensive than an off-the-rack suit.  But there’s no equivalent in Asdar of an off-the-rack suit, except, perhaps, the second-hand clothing market.  A nice tailored suit in the US would be at least $2000USD, and that’s really at the low end of the scale.  A very nice suit would be $5000USD.  The price rises higher if you ask for ridiculously luxury add-ons, like metallic gold stripes in the fabric and with that kind of “Michael Jackson” whimsy, there’s no upper limit to the cost. With a price range of $2000 to $5000USD, the equivalent at $500/gp is 4 to 10 gps.  In the PF Core Rulebook, a peasant’s outfit is 1sp.  PF defines 1 gp as 10 sps.  That means that a peasant’s outfit is worth $48 to $50USD.  PF says a noble’s outfit is 75 gps and a royal outfit is worth 200 gps.  By simple division, the noble outfit is worth $36,000USD (480 x 75) and the royal outfit is worth $96,000USD (200 x 480).  Those prices clearly are for the upper-crust and very well-heeled.  We can safely assume they are made of the very best cloths (wool, silk) with the highest state of the craft (immaculately fitted, richly embroidered), set with fine adornments like gold, semi-precious, and precious gems.  But would it really cost that much?  It’s hard to tell.  The high end wardrobes of Hollywood and the upper crust are due mainly to the cost of the designer rather than the materials. Silk cloth which cost a small fortune in the middle ages is not so costly today.  True, along with fine wool, silk is one of the most expensive textiles, it is however not exorbitantly expensive.  High end silk brocade or very fine suiting wool costs about $300USD a yard.  If you need six yards of the stuff for an outfit, that’s still only $1500USD for the material.  In the PF Core Rulebook, it says 1 square yard of silk is worth 10 gps.  Keep in mind that a square yard is necessarily only 36inches wide.  The yard in my example at $300USD/a yard is at least 45 inches wide or about 1 1/2 square yards, so six yards in my example make 9 square yards.  I would pay $1500USD in the real world.  In the PF universe, I would pay 90 gps which as a commodity today in the real world would be worth $43,200USD. There’s a big difference between $1500USD and $43,200USD.

According to the PF Core Rulebook, the average starting character wealth is from 70 to 175 gps.  Those 70 gps on earth would be worth, today, (70 x$480) $33,600USD.  The high end amount of 175 gps would be $84,000USD.  If I use the tentative amount of $500/gp, the amounts would be 35,000 and 87,500.  These may in fact be useful figures, but only in relationship to goods and services bought in the PF universe.

So, as you can see, simple division cannot adequately covert the cost of goods in the real world to the cost in an imaginary world.  The use of fiat currency in the real world only complicates matters.  But even without fiat currencies, it would still be difficult to convert the cost of goods and services in the PF universe or the world of Asdar to year 1900 era US dollars (or Euros or Pounds, etc.).

NOTE: The PF Core Rulebook gives 48 coins as weighing a pound, but doesn’t say whether this is a gold, silver, or copper coin. I assumed they meant a gold coin.  The reason this is important is because gold, silver, and copper have different densities and the same volume of gold would weigh less if it were silver.  Perhaps, the difference is insignificant.

 

Summer Solstice

June 21st, 2014

It’s summer solstice on the earth.  Asdar has its own calendar based upon its movements around its sun.  On Asdar, summer solstice is the first day of the common year and the middle of the Arathracian year.  In Aurice, summer solstice is the first day of the games of High Summer.  At this time, the three gibgibsew rider teams play off against each other on their eight-legged beasts on the waters of the Golden Phœnice RIven.  It is a time when the strades (streets) of Aurice are stuffed with visitors from the provinces and foreign countries, lodging is stuffed to capacity, and quite a few people have placed wagers on their favorite team.  Riots are not uncommon after the winner has been determined.